Goo manji gamecore9/4/2023 Game developers have been targeting vastly different hardware profiles for literally decades, and the tools for porting games and optimizing games for separate hardware levels have only got better as time has passed. This doesn't happen on PC, and nor has it happened on Xbox Series consoles. Source: Microsoft (Image credit: Source: Microsoft)ĭuring the Xbox Series S' development, lots of armchair devs on internet forums claimed to be "worried" that the Xbox Series S would "hold back" game development on the Xbox Series X, as developers build games for the lowest common denominator. Xbox Series S: Series S, Series X, and GameCore It also runs every single Xbox One game (except Kinect titles), giving it the largest generational launch lineup in console history. Like the Xbox Series X, the Xbox Series S works with your best Xbox One headset, and all of your favorite current Xbox One accessories, including controllers. The key differentiator is the industrial-looking black fan grill, which gives it a very stark contrasting profile to previous-gen consoles. It sports a similar "Robot White" coloration to the Xbox One S, bringing it in line with that family of devices. It also sports the same SSD expansion port seen on the Xbox Series X, which is used to connect to a dedicated Seagate-branded memory card for extra storage space. The Xbox Series S lacks a disc drive, meaning if you wish to play games or movies on it, you will have to buy and download them online. It's roughly 60 per cent smaller in volume, even smaller than Xbox One X. Source: (Image credit: Source: Xbox Series S is actually the smallest Xbox console ever made, able to easily fit into a backpack, or squeeze inside its bigger Xbox Series X bigger brother. Xbox Series S: design, ports, and features But it’s not complete and there are quite a few bugs/optimization that need to be worked out before all the functionality meets the targeted spec sheet when the project was first started.8x Cores 3.8 GHz (3.6 GHz w/ SMT) Custom Zen 2 CPUĨx Cores 3.6 GHz (3.4 GHz w/ SMT) Custom Zen 2 CPUġ2.15 TFLOPS, 52 CUs 1.825 GHz Custom RDNA 2 GPUĤ TFLOPS, 20 CUs 1.565 GHz Custom RDNA 2 GPUĢ.4 GB/s uncompressed, 4.8 GB/s compressedġ TB Expansion Card (matches internal storage exactly) The takeaway here is that Microsoft’s Game Core is moving full-steam ahead and will be ready for launch later this year. There is a work-around for this in the current release, so fret not that this means games can’t be multi-threaded. While developers can now use the June 2020 release for games that will head to retail, features like “Multi-process games in Game Core” will not arrive until after launch. In the latest release of the GDK, “profile guided optimization is available in Preview form in the June 2020 GDK” the language is clear as day with Lockhart and Anaconda profiles being detailed for developers.Ĭonsidering Game Core is all new, not everything will be ready for the launch of the consoles. And what are those profiles? The profiles are Anaconda and Lockhart – developers using the GDK can select the targeted device and then optimize their code for that specific platform. Specifically, the version of PIX that ships with the GDK supports the profiling of Game Core titles. The big takeaway from Game Core, based on these documents, is that this is the mechanism that makes it easier to target “profiles” for the two different consoles. Meaning, it goes to the level of discussing how Game Core memory architecture has the kernel memory usage isolated from title memory usage – it’s technical and not consumer-grade material. In fact, the document references it about two dozen times but most of it is quite technical. This doesn’t mean that there will not be more updates arriving to the GDK before release, but it does mean that the June 2020 GDK will be the baseline for developing next-generation titles.īut back to Game Core, the GDK for June talks quite a bit about the development framework for next-gen titles and its current state. Meaning, the first games you play will likely be built with this release and also acknowledges that the company is becoming comfortable with the state of their development tools for launch titles. The purpose of Game Core is two-fold, to make it easier to develop games for the two SKUs of series X/S and it is designed to make game development closer to that of building a traditional Windows 10 application.īefore diving into some of the technical aspects documented in the GDK June release, Microsoft is now telling developers that with this release, they can use the tool to start publishing games for release for the upcoming consoles.
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