Wow spell queue delay9/3/2023 => This delay is tied to a mechanic called an "OBJECT DELAY" > absorbs both fb and elementals fb that fired AFTER fb firedĬcshiro/cc-buglist#1682 (comment) -> grounding totem should absorb even procs from absorbed spellsįixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell. Wolfenstein (Implementation on Netherwing)ītw, I dont know what random came up with it recently, but it is called nothing but SPELL DELAY! Not batching. This post is in no means finished and will get eventually updated if I continue my research some day.Įvolve (research part, bug-reporting, quality control afterwards) The rest is mostly just confirming the mechanics shown in classes above or have some interesting exceptions to them. Its worth to mention that the most effective classes for spell delay research were: (tldr: the current version, broken mess, is no longer the same as it was)ĭISCLAIMER 2: Despite the army of devs and multimillionaire budget, Blizzard is extremely retarded and the entire game is a piece of shit from common sense and logic-wise when it comes to mechanics and their behavior. This post does in no way include all researched mechanics or the entire evidence/material for further research.ĭISCLAIMER: ALL NETHERWING VIDEOS IN THIS POST WERE RECORDED DURING SUMMER 2017 WHEN WE FOCUSED ON SPELL DELAY -> before it got cucked by Wolfenstein due to his changes to core due to which he could no longer restore the initial version. NOTE THAT ALL EVIDENCE BELOW IS A MIX OF 2.0 - 2.4 PATCHES - SPELL DELAY WASNT THE SAME THE ENTIRE TIME NOTE THAT THINGS LISTED HERE ARE JUST A SMALL % OF WHAT I ACTUALLY RESEARCHED, I JUST MOSTLY FORGOT TO NEED TO EVEN MENTION IT SINCE AFTER ALL THESE YEARS IM TAKING IT AS GRANTED ALREADY (open, sealed batches etc.)…
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